Arnold Brushstroke Shaders (c++/osl)
For a while I've been thinking how we can use all the goodies from path tracers, such as bounced light, soft shadows and estabilished animation pipelines, but use it to make impressionistic images instead.
It turns out that we can actually do this in a temporally stable manner.
I've included all of the scene files (geo, textures, houdini point cloud setup + houdini shader setup, additional maya shader setup, custom c++/osl shaders). You will be able to render out this image yourself.
See all info here: www.zenopelgrims.com/project-arnold-brushstroke-shader-quantize.html
windows, linux, osx